![]() ![]() Lots of glitches that appeared on those systems had to be fixed and was eating up my time.īut I wanted to have this done and I did in Summer (luckily). So many things popped up time after time that needed to be addressed to have better overall usage.īefore that time I already postponed the Linux and Mac release and hoped to be able to solve this in parallel but it turned out to be much more work. Initially I hoped that I'm through with the release in Spring 2018 but I had to face that I had to rework lots of connected functions to make it good and not to only be a release with some polishing on the surface. It was initially planned to be released in Spring/Summer 2018 but still it is not done and it will still take some weeks.īelieve it or not, at the time where I sent the post above I was already working on the "tile mapping release" (the current one), but this was not mentioned and so it's a bit misleading. The planned changes in the upcoming release where mostly for the tile mapping system but it now also contains lots of other improvements. Pro Motion is a spare time project I run besides day job and family and this makes precise estimations of releases almost impossible, but I must admit that it's my fault that the promised selection tools are not yet done and they won't be in the upcoming release. ![]() I can't fix it if don't have such reports. Hope this all works out as I have it in mind :-)Ĭrashes? Please(!) send the crash report. This allows better handling than the current "realtime" distortions of a brush.Īnd as said before I'll also add this to the pixel selection on the canvas which will then work with multiple layers at once (a brush is only single layered). That means you have a brush (no matter if single or multi frame) and you can apply free transform, scale, rotate, bend, shear etc. I also plan to add "in place" brush transform. I would not know how to that with GG, but I must admit that I never really used it more deeply. You now have multi asynchron star animations. Advance one/two or three frames within the multi frame AnimBrush, stamp it down again. Imagine a 10 frame star animation you created. In PM you can pick up multiple frames as a brush and stamp it down. It seems to only work frame by frame? I think I missed something. Engineered with ease of use and extreme durability in mind, Motion Pro tools will fulfill your expectations.Actually I did not understand how to move a sprite having multiple frame on a layer in GG. Whether you need to change tires or synchronize carburetors, this company has the solution. Motion Pro provides a broad assortment of such tools. However, no matter how many performance parts your motorcycle has, it should be prepared and serviced with quality tools to serve you seamlessly in the long term. Motion Pro also offers a range of housing styles, inner wires, and fittings for your custom projects. Designed for maximum functionality, the cables ensure precise and accurate control of your throttle and clutch. The company has an extensive choice of cables, from OE replacement ones to show bike custom build cables like Blackout cables for American V-twin bikes and braided stainless steel Armor Coat cables. For those who are looking for enhanced performance, Motion Pro has the leading-edge Rev2 variable rate throttle assembly for both all-terrain and 4-stroke street applications. ![]() ![]() The company’s perch assemblies and levers are developed in compliance with factory specifications to keep you on the trail or track safely and in style. When it comes to controls, Motion Pro offers a full line of products for most off-road and street bikes. The company’s inventory comprises first-rate cables, tools, and controls. Whether you are into bike racing or riding, Motion Pro has dozens of options for you to choose from. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |